Pern Tools

Just another Drunken Coders weblog

Features:
-Supports unlimited resizable layers (memory constraints apply)
-Any tile size (each layer can have a different tile size)
-Undo / Redu
-Any bitdepth
-Scriptable export options (currently plug in based)
-Different types of brush stamping (stamp, flood fill, random etc..)
-New brushes can be created using plugins or directly in the C# editor built into the map editor
-Rectangular bounding box placement
-Plugin architecture for importing and exporting map data

Plugins:
-Grit data exporter

Feature todo list:
-Freeform object placement
-Tile animation support
-Solidify the plugin interface
-More advanced brush behaviors

Screen Shots

Map Editor:

Layer tool:

Map tool:

Working with brushes:

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6 Responses

  1. For some reason only half of the post is being displayed, is it my browser or the site??

  2. dovoto says:

    hrm..could you post a screen shot? maybe i only have half the features you think i should :)

  3. Wow!
    This thing rocks compared to the one that I was making.
    I was making a map editor for a game, but I was having all kinds of problems!

    This makes mine look really bad!

    Say, do you think you could help me, a bit, maybe?

    Anyway, here is the link to my piece of junk: http://marsmissionwiki.wetpaint.com/page/MMMM+%28Mars+Mission+Map+Maker%29

  4. dovoto says:

    sure, helping out keeps me motivated to update it

  5. Xenmen says:

    This sounds really handy!

    I’ve been contemplating writing a library to sit atop libnds, and would rather not design my own tilemap format… again. :P

    If you haven’t already ragequit this project, would you be interested in opening your map specs?

  6. dovoto says:

    Certainly…what exactly do you need?

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