Features:
-Supports unlimited resizable layers (memory constraints apply)
-Any tile size (each layer can have a different tile size)
-Undo / Redu
-Any bitdepth
-Scriptable export options (currently plug in based)
-Different types of brush stamping (stamp, flood fill, random etc..)
-New brushes can be created using plugins or directly in the C# editor built into the map editor
-Rectangular bounding box placement
-Plugin architecture for importing and exporting map data
Plugins:
-Grit data exporter
Feature todo list:
-Freeform object placement
-Tile animation support
-Solidify the plugin interface
-More advanced brush behaviors
Screen Shots





For some reason only half of the post is being displayed, is it my browser or the site??
hrm..could you post a screen shot? maybe i only have half the features you think i should
Wow!
This thing rocks compared to the one that I was making.
I was making a map editor for a game, but I was having all kinds of problems!
This makes mine look really bad!
Say, do you think you could help me, a bit, maybe?
Anyway, here is the link to my piece of junk: http://marsmissionwiki.wetpaint.com/page/MMMM+%28Mars+Mission+Map+Maker%29
sure, helping out keeps me motivated to update it
This sounds really handy!
I’ve been contemplating writing a library to sit atop libnds, and would rather not design my own tilemap format… again.
If you haven’t already ragequit this project, would you be interested in opening your map specs?
Certainly…what exactly do you need?